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Game Franchises That Radically Changed Genre

Game Franchises That Radically Changed Genre

Few risks are greater for a game franchise than shifting genre. Yet when it works, it can redefine a series and introduce it to an entirely new audience.

One of the most successful examples is Resident Evil. The series began as survival horror, but by Resident Evil 4, it had shifted toward action-horror. By Resident Evil 7, it transitioned again—this time into first-person psychological horror, reigniting critical and commercial acclaim.

Assassin’s Creed underwent a similar transformation. The original games emphasized stealth and parkour. But with Assassin’s Creed Origins and beyond, the series embraced open-world RPG mechanics: loot systems, dialogue choices, and level gating. This pivot refreshed the brand after years of stagnation.

Then there’s God of War. Once known for over-the-top hack-and-slash gameplay, the 2018 reboot took a slower, more narrative-driven approach. It introduced RPG elements, father-son dynamics, and an over-the-shoulder camera. This change didn’t just succeed—it elevated the franchise to a new cultural level.

Risks of genre shifts include:

  • Alienating longtime fans.
  • Losing mechanical identity.
  • Increased development complexity.

But rewards are high:

  • Renewed critical attention.
  • Expanded audiences.
  • Creative reinvention.

When done intentionally and with respect to the franchise’s core themes, a genre shift can breathe life into fading IPs—and sometimes, turn them into legends.

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